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IBM Mainframes | Sannihitha Technologies
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Business simulation for developing courses...
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Simformer Business Simulations: Training and...
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Simformer. Innovative platform for business...
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Simulation Competitions and Business...
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Grush: The Gaming Toothbrush for Kids
Virtonomics - business simulation game
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Lost in Translation: Comparing the Impact of...
Serious Games Business Models
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Results for "video games"


  • Tom Chatfield: 7 ways games reward the brain

    We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.

    Tags: impact, video games

    2003 days ago

  • Global Game Jam (GGC)

    Tags: video games, game design

    1989 days ago

  • Serious games as new educational tools: how effective are they? A meta-analysis of recent studies

    Computer-assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of so-called "serious games" that are flooding the educational games market. In this paper, the term "serious games" is used to refer to video games...

    Tags: engagement, learning effect, serious games, video games

    1510 days ago

  • My first month at PlayGen

    Hello everyone. This is my first post after a month and a half of working as a developer intern at PlayGen.   So far it has been a very good experience and I have learned a lot of new and interesting things.   On my first day I was introduced to the technologies and frameworks the c...

    Tags: serious gaming, games, gamification, video games, programming, software, development

    1497 days ago

  • My second month at PlayGen

    Hello everyone. This is my second post after another month at PlayGen. This month was really cool and I got to work on a lot of different things. First of all I had to redesign some old diagrams for a game. This implied knowledge on Activity and Class Diagrams. It was really useful because I ha...

    Tags: serious gaming, games, gamification, video games, programming, software, development

    1448 days ago

  • My third month at PlayGen

    Hello, dear forums. Mike from PlayGen checking in again. It’s been a good month and a half, I got to work on our “baby” HatParty, which, I am proud to announce, is available in version 1.2 on and In order to make this possible I h...

    Tags: serious gaming, games, gamification, video games, programming, software, development

    1400 days ago

  • The benefits of playing video games.

    Video games are a ubiquitous part of almost all children’s and adolescents’ lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential ...

    Tags: video games, mental health, adolescents, social, motivation

    1379 days ago

  • My fourth month at PlayGen

    Hello everyone, It’s me again writing from PlayGen about my internship. It’s been a little over a month and I thought I should share with you my experiences during this period. Since I last posted I have been completely focusing on one of the games we currently have in development ca...

    Tags: serious gaming, games, gamification, video games, programming, software, development

    1359 days ago

  • Acceptance of game-based learning by secondary school teachers

    The adoption and the effectiveness of game-based learning depend largely on the acceptance by classroom teachers, as they can be considered the true change agents of the schools. Therefore, we need to understand teachers' perceptions and beliefs that underlie their decision-making processes. The ...

    Tags: Game-based learning, Video games, Secondary school teachers, Educational beliefs

    1510 days ago