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597 days ago
IBM Mainframes | Sannihitha Technologies
598 days ago
Business simulation for developing courses...
598 days ago
Simformer Business Simulations: Training and...
598 days ago
Simformer. Innovative platform for business...
648 days ago
Simulation Competitions and Business...
648 days ago
Catalyze Peak Team Performance (Tap into...

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Grush: The Gaming Toothbrush for Kids
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Virtonomics - business simulation game
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4th International Conference in Games and...
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Hospital Life Game
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Smart Gamification: Seven Core Concepts for...
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Technology transfer in Serious Games industry

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  • RT @languages_web2 #Gamification of #Social #Network Applications Ph.D Thesis by Alex Mintsioulis & Klaus K http://t.co/pPBTdseKrX #sga

    Tags: Gamification, Social, Network, sga

    1597 days ago

  • The benefits of playing video games.

    Video games are a ubiquitous part of almost all children’s and adolescents’ lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential ...

    Tags: video games, mental health, adolescents, social, motivation

    1102 days ago