Explores the nature and scope of serious games in a specific application domain, such as health, business, engineering or politics.
ContentThe course will cover a range of different applications and examples of serious games that are currently...
Gives an introduction to the effective management of the development of a serious game.
Content
development methodologies (e.g. waterfall, spiral), platforms, player logging, project management, quality assurance, team working, tools
specific...
Presents methods and techniques to create compelling narratives to maximize the impact of a Serious Game. Writers and designers of interactive works to have a solid understanding of traditional narrative theory, character development, plot,...
The goal of a course like this could be twofold. First, a practical introduction to programming in C++ will be given. It will also present a set of useful techniques for efficient and reusable C++ programming, including design patterns. Next, how...
Presents the basics of programming (serious) games. Games are complicated programs, since they have to deal with a lot of different things, such as different input devices, graphics, interaction, networking and so on. The main governing structure of...
Builds on the foundation of the Serious Games Design Core module and explores more advanced topics that help to enhance both the potential and the impact of serious games.
Core ContentTopics will include:
adaptation, drama, interaction design,...
There is growing interest in (digital) Games-Based Learning (GBL), Serious Games and Simulation-Gaming (both abbreviated as serious game) entails a growing need to understand how best to control and achieve the effects intended through its use. To...
Serious Games have a much wider societal context than entertainment games because it seeks to engage the user deeply in learning processes. As the culture of gaming changes, games and play in society present new challenges to the boundaries of...
Presents an overview of serious games goals, foundations and nature. Along with the definition of Serious Games, students are brought to fore on the elements critical for game-based learning, in particular the association of pedagogical goals and...
Gives a basic introduction to the principles and basic methodologies involved in the design of a serious game. Topics will include consideration of the learning context, player experience and learning, balancing fun and learning and the role...